Showing posts with label Daniel. Show all posts

Designer at Work

So I've been having a little fun in Photoshop and have designed some images to be used for Branding and Promotion.

The most important one I made is the official logo for the game!

Official Game Logo

Game Background 1

Game Background 2

4 versions of a Promotional Poster 'Control the Elements'

Game Menu Concept

The beginning of a humble abode

So I created a low poly hut that will be a part of the players base. This will be used more as a template for future buildings. The player ingame will upgrade and add to the base and I want the different levels of this base to show that.

This will not be textured untill myself and the team are happy with the final draft of each level of the base.


Elementalist Arm Concept Sculpt

This is a first draft of the elementalist's (just a name I've used to represent the main protagonist of our game for the time being) arm.

I'm still fairly new to ZBrush but this helped me gain valuable skills in an extremely powerful tool that can be used for concepts in the future.

It started off as a simple human male model, I increased the muscle sizes, turned the human hand into a demonic claw, added a guard that protrudes from the wrist and added raised veins to the arm.

As mentioned this is just a first draft and I intend to make a few more and try some different ideas.


Game Engines

I've looked into several different game engines, notably Unreal Engine 3, Unreal Engine 4 and Unity3D.

The team is experienced in Unreal Engine 3 already and are beginning to look into Unreal Engine 4 so it would be beneficial to stick with what we know. Although I am interested in Unity3D as we can publish it to several different platforms such as Android, iOS, Windows Phone and BlackBerry in 1 go and has a great workflow for mobile games.


Introduction to the Blog

I've created this blog for us to be able to use as a team. I have given Callum, Dylan and Tom access to post on this blog also and have set it up so that our posts can be viewed separately by selecting one of our names from the Authors dropdown at the top of the page.

Screenshot of the Blog


We will be using this blog as our form of presenting our work so that you can view the project as a whole but still be able to view our individual contributions to the project itself.

Thanks,
Daniel.