Toms work

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Unit 4 - Group work
Thomas Magee


For the group work I've wrote the lore and story for the game with help from my co workers. I created the world of Oshindor inspired by many other games and ideas. I also designed a UDK level for a few ideas, a HUD and mood boards. When planning the world i first drawn a map and then began to write about the lore.






After i done this i started to write about each zone and explain what it would be like, look like and enemies that would belong there,
this is the lore of the world.
Unit 4- Concept story

Battle for the Elements is a game where players from around the world assume the roles of heroic fantasy characters and explore a virtual world full of mystery, magic, the elements and endless adventure. The game is about your character who battles through the zones of the world increasing his powers. As the player explores these lands for power they will battle creatures, enemies, bosses and take on quests to reach the Worlds Throne to battle the corrupted elemental demon lord Mar’vanor who is drying out the world and the zones of their unique powers and elements until he bleeds the world of all it is and moves on to the next.

Oshindor

Oshindor is the world in which your character must venture through. The world in a unique planet thriving with areas of the world each with their own elements of power

Karu, Alara, Frozen Edge:
Alara and Frozen Edge are harsh barren snowy areas of the world located Northeast where the savage beast thrive and nomads live using the Frost elements to make unique ice sculptures as their homes and strongholds defending themselves from the savage beasts. These two lands are separated by the Ice Sea which has never been unfrozen, but now Mar’vanor is draining the elements out of the zones the lands are beginning to melt and the ice sea is cracking. If the Ice Sea cracks it could split the continent right down the middle flooding it whole.
Karu is home to the Ancient beast yeti with the same name.

Conquest:
Conquest is the harsh War-torn land that has been in battle for hundreds of years. The Barren Orcs and South Conquest humans fight for the inland to gain a stronghold of the centre of the area to dominate the land. This is where PVP will take place in game.

Bonzaan Ruka:
This dense jungle zone of the world in deep in mystery of its jungles, woods, and forest. These lands hold the earth elemental, player must help the Elves of the world fight the demons harvesting the recourses which is destroying there lush land.

Garathorn Plains:
This land is a barren desert type of land with the skeletons of ancient monsters which have been killed off through the decades. It has small oasis’s and to the bottom left of the map there is a huge, massive and unknown depth of a hole sits called Mar’vanor Hollow where he has dug out a hollow stronghold hold for his demons and taken the recourse’s underground.



Dried Isle, Dying lands:
The two lands which our closest to Demon Lands have been drained entirely of the recourses an only little survive. The land is barren and dead and now rouge enemies have moved there. Although the demons are still on the island the player will go here at higher levels to try rebuild and retake the lands.

Demon Lands:
The demon lands wasn’t even a continent until Mar’vanor came to Oshindor, he needed a place to keep his armies so forged replicas of some continents of the world and made his own land. He filled it with his demons and now unleashes them upon the world.

Paranvale:
This is where the player will start the game, it is the hub for learning how to play the game in easy and simple rural lands to get to grips with the game and how to use your abilities. It’s a peaceful lands with a lot of culture and human civilisation. The humans have only been around for a few thousand years and have evolved rapidly, a key feature of the game is human’s uncontrollable quest for progression and furthering the world around them and themselves.
Once i had a very big and clear idea of what i wanted the game world to look like, me and my group began to model and design armor and items and buildings to fit in with the world. So i decided to go into UDK and create a basic idea of what the world will look like in 3D.






Now to help the team come up with ideas for the game to model and draw i put together some mood boards of characters and beasts for inspiration





So now we had an idea what the world, in game world and characters would look like i started to think about the HUD for the game. I didn't want loads of stuff on screen clogging up the gameplay so i made very basic and ideal designs for the character. Considering on what class you would use you would have a layout of your health and two main spells to cast while everything else would be hover over when needed.





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